YES! It has a name! I was finding patterns: OUTLINING, SKELETON (Voronoi), GROUPING, Foreground/Background-as-basic-groupings (that was today)… going about things the long way, taking notes… I searched for ALL the things I found in a single Google search, and BOOM, They all showed up TOGETHER! it’s all a field of study of its own. MATHEMATICAL MORPHOLOGY

YES! It has a name!
 
I was finding patterns: OUTLINING, SKELETON (Voronoi), GROUPING, Foreground/Background-as-basic-groupings (that was today)… going about things the long way, taking notes…
 
I searched for ALL the things I found in a single Google search, and BOOM, They all showed up TOGETHER! it’s all a field of study of its own.
 
MATHEMATICAL MORPHOLOGY
—-
 dang, there it is.  I was looking for “Mathematical Morphology” forever.  I just didn’t know what it was called or that it was a thing.  It’s binary, point based and 2D.  black and white pixels. Erosion and Dilation are at the core. Vector and Raster together.
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 Foreground and background. There it is, at its most basic. Mathematical Morphology… I wish I could read logic symbol stuff better but there’s more than enough that I understand to comprehend what’s happening.
====
I FOUND A DUALITY I CAN WORK WITH.
Finally. My distaste of binary, duality and absolutes goes deep BUT, _I can work with this_.
 
I don’t know what the right question here is, but I’m glad I found what is, for me, may perhaps be the right answer. Mathematical Morphology. Its basic primitive functions are Erosion and Dilation and all else builds from that. It’s raster (bitmap) AND vector (smooth lines)… and I didn’t even know it was a thing.
 
From this, a lot can be built. I’m going to go through a 26 chapter course on this tonight and I’m hoping this is the building block I needed.
 
It’s both absolute AND relative.
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 Oh, my heart’s in just this kind of thing. That’s why I have fought ANY notion of binary for so long. BUT:Notice:Foreground.
Background.That’s why I can finally get behind at least this ONE notion of binary.
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THIS is why I can concede to binary IN ONLY THIS WAY.
 
In this example, TO COMMUNICATE a message about non-binary, the IMAGE ITSELF must at minimum be in a 2 dimensional binary (black and white) image of pixels.
 
This is why I am ok with it for now and I’ll know soon if I can abide it, but I think so.
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 What is nice about Mathematical Morphology, is that Erosion is a primitive function. So, ALL IS TRANSIENT.
—–
 So, this is not ON IS ON AND OFF IS OFF that normally is associated with binary things.Oh no. I can make it all disappear like Tibetan Sand Art. *poof*
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  But not all is lost. I can “Dilate” – the other primitive function, and GROW what’s there.
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I don’t know the philosophical lingo, although what I’m reading has a lot of analytical proofs in it which my brain goes “pfft” on.
 
But what I was noticing is primitives of “fact finding”. Outlining (draw a line around), skeleton (basic internal structure), grouping (which is the same as layering to my surprise and types – and segmenting too).
 
So, surface, inside and “Types”. That’s basics.
 
But what is the simplest groups/types/layers? Minimum is 2 but what is it?
 
Foreground and background. Two groupings. Two layers. Two Types. A single distinction.
 
That’s when I knew I hit it.
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 Just look at the power of this:You can easily get from a group of disconnected things to a single blobby connected thing which turns the background into little blobs inside of a massive foreground. What objects? WHERE’S THE IDENTITY? Oops, it’s mushed logically together.
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 I’m not there yet but I think dithering will probably do it.
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 You could define the | and _ as foreground and the / and \ as midground. Lots of ways to split things up.
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This is the course I’m running through. All short chapters. Just a first fast read through.
 
http://www.cmm.mines-paristech.fr/~serra/cours/index.htm
====
 You’re very very welcome! I still can’t believe there was a binary-anything that I’d find acceptable, but this really works. Its primitives are erosion and dilation — dying and growth. You can find the hidden skeleton in shapes or grow everything until it fills the screen. You can even go from 2D to hills and valleys and probably up to full 3D, all in just a few quick moves.
 
All from anything you can scratch in the sand.

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