Fingers crossed. I’ve been looking for a way to view a 105 gigabyte .geoTIFF I created that contains only 1/2 of one world (bigplot) and just resorted to converting it to TIFF in hopes that something will read it. [rumor has it that GIMP can read something that big as a TIFF]
But, while it’s in the middle of converting, I came across this marvelous , humungous ‘thing’ that supposedly views… well… anything.
Of course there are already Minecraft map-viewers and such. I’ve done those things before, but I’m looking for something that hasn’t been done before (to my knowledge).
People have put stuff into Minecraft to walk around in from scans of the regular world. Heck, all of Norway is online. But it’s something different I’m shooting for.
There are tools available to military, governments, professional cartographers, NASA, urban planners… and I want to cross the bridge from “game” to “reality” by treating the worlds created by the players as if they are real worlds.
It’s not just viewing a map, zooming in, poking around. It’s treating it with the seriousness of NASA mapping the moon’s surface.
I don’t have to do this, mind you. It’s just a project that I’ve wanted to embark on for several years now, even since I first stepped virtual foot in a “something new” that I hadn’t seen in 20 years of not gaming.
Why did Microsoft purchase Minecraft? It’s likely they seen not only a money-maker but a platform they can built on and even more than that – a concept – We’ve been looking at maps from a 2D or layered perspective for a very long time; basing our ideas on “how to view reality” from a very old-fashioned perspective. Immersive realities typically use tricks. But nobody before had done something that can compete with the actual planet Earth, block by block, voxel by voxel, and Minecraft theoretically has that very power.
Just a game? Sure. But Microsoft spent billions on it for a reason and it wasn’t just to sell more XBox versions of it.
I see the potential for a new form of data storage that’s barely been tapped properly.