# Thinking about how much I like the aesthetics of thin lines on a computer, watching likes pile up for a thing in BASIC I set to lo-fi hip hop on Twitter that generated random 3D wavy graphs just by lines following rules, I wondered if DOT graph description language, which can easily make both directed acyclic graphs and also undirected graphs, could be utilized by Processing 3.x to animate pretty things… which led me to wonder if Mathematical Morphology, which is used heavily in interpreting 3D volume slices from medical imaging but works in terms of “shaped pixels” has ever tried tackling Vectors instead? What I love about the internet is the access to so many published brain outputs and that if I have a concept in mind, there’s most likely SOMEBODY out there who did something similar or matching. Bingo – found it. Googling mathematical morphology vectors and I found: (2011) Vector-based Mathematical Morphology Huayi Wu, Wenxiu Gao State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing, Wuhan University, 129 Luoyu Road, Wuhan, 430079, China EXACTLY what I was wanting to find. You have to know what you’re looking for if you want to find it if it exists. Since Mathematical Morphology works through multiple layers and then individual layers, could it work on an individual layer first, which is what you’d do in the case of a vector? I’m going to find out. http://www.geocomputation.org/2011/papers/wu.pdf

Thinking about how much I like the aesthetics of thin lines on a computer, watching likes pile up for a thing in BASIC I set to lo-fi hip hop on Twitter that generated random 3D wavy graphs just by lines following rules, I wondered if DOT graph description language, which can easily make both directed acyclic graphs and also undirected graphs, could be utilized by Processing 3.x to animate pretty things… which led me to wonder if Mathematical Morphology, which is used heavily in interpreting 3D volume slices from medical imaging but works in terms of “shaped pixels” has ever tried tackling Vectors instead?

What I love about the internet is the access to so many published brain outputs and that if I have a concept in mind, there’s most likely SOMEBODY out there who did something similar or matching.

Bingo – found it. Googling mathematical morphology vectors and I found:

(2011)
Vector-based Mathematical Morphology
Huayi Wu, Wenxiu Gao
State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing,
Wuhan University, 129 Luoyu Road, Wuhan, 430079, China

EXACTLY what I was wanting to find. You have to know what you’re looking for if you want to find it if it exists. Since Mathematical Morphology works through multiple layers and then individual layers, could it work on an individual layer first, which is what you’d do in the case of a vector? I’m going to find out.

http://www.geocomputation.org/2011/papers/wu.pdf
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I CAN’T BELIEVE I JUST HAD TO JOIN A LISTSERV

Nothing on Facebook for ImageJ. It’s 1990 again. E-MAIL. ugh. https://list.nih.gov/cgi-bin/wa.exe?A0=IMAGEJ
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MOTORCYCLE GRAPHS – based on TRON for inspiration. Where have you been?

http://jeffe.cs.illinois.edu/open/cycles.html