The game has to feel as if it’s an extension of your body.

The game has to feel as if it’s an extension of your body.
 
I found this, which is unrelated but interesting anyhow.
http://www.hongkiat.com/blog/video-games-ui-evolution/

Also, in a sciency related note, is a great discussion on human responsiveness on reddit which, of course, ties into the experience of gaming.

https://www.reddit.com/r/askscience/comments/3qds6e/which_stimuli_reactes_the_fastest_visual_auditory/

http://www.giantbomb.com/stun-runner/3030-8949/similar-games/ this is a list of Stun Runner style games, although the controls are “always going forward”, so you lose the complete aspect of control, but what you gain is the need of “look ahead” + agility.

More stuff on uniquely complicated control mechanisms, the problems they cause and solve. [this fits in the criteria for games that may be difficult for everyday users to play]
http://www.gamasutra.com/view/feature/2844/game_design_essentials_20_unusual_.php?print=1

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