All we have is our limited cognitive abilities. With those limited cognitive abilities, we create machines with limited cognitive abilities. The limitations are enfolded within us and remain when expanded via limited cognitive abilities to broader and/or more precise mechanisms. This to me means that we may build machines that are capable of anything we can imagine but are also only capable of anything we can imagine. It’s a wall no single human may reach but collectively it’s there. Thing is, we won’t know it. So what is reality but what we can map? What’s unreachable will always be invisible.

All we have is … [read full article]

 

At 11, I was supposed to go to Julliard music school. Right near the entry time, I bowed out. I could see my future and I didn’t like it. Same time frame, I stopped a “Gifted Class” test when I realized it wasn’t for me. I love going in deep but quickly. I can’t free float. I need to stay tethered so long as I choose the tether.

At 11, I was [read full article]

 

Find another machine that can abstract itself from machines in such as a way as to no longer be a machine, who decides what is and isn’t a machine, who creates concepts to form theories of categories and encourages other machines to believe other machines more than still other machines, based upon competing theories created and built upon by dozens of generations of machines such as logic, math, physics, religion, aesthetic, language, tools, other smaller thinking-like machines, in a fashion that’s arbitrary to itself and the world around it? I’ll wait.

Find another machine that [read full article]

 

Went around in a loop in two days, ended back at Julia by happenstance while looking up something else on programming languages. Stopped off at Eiffel (pure OOP), Ampersand (for relational algebra – ie: defining business rules – has great promise) — both of which feature “Design by Contract” whereby it’s true if it’s law or rather, it’s true because the Contract says so or rather, the client says it’s true). But man look at this beautiful feature: Quickly looking up how a number is actually stored in bits. Since I’m on a 64-bit system, you can see what that darn floating-point (the decimal) does to a beautiful integer): It makes it HUUUUGE.

Went around in a
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Terseness. Why? Gamification? Hit me earlier. Movements that take less TIME are more efficient. More done for less work. But is it the full and correct result? That would be effectiveness, which contrasts with efficiency. (they are together but plotted on a 2D chart, not a 1D line) So, looking at J Programming Language, which is a modern usable APL (array manipulation language), almost every CHARACTER _does_ something. This “ah-ha” ALSO helps me ‘get': Math and logic languages. TERSE because each thing DOES something. Put this value here. Put that value there. Smush them together in a particular way or tear them apart. ACTION with least movement. If TERSE was a video game, the characters or symbols entered are GAME CONTROLS.

Terseness. Why? Gamification?
Hit
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