Ooh cool – it leads RIGHT into rigid body physics and kinematics, which sort of left the world of theoretical mathematics AND physics behind to follow its own course that led to: ENGINEERING.

Ooh cool – it leads RIGHT into rigid body physics and kinematics, which sort of left the world of theoretical mathematics AND physics behind to follow its own course that led to:

ENGINEERING.

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https://en.wikipedia.org/wiki/Screw_theory

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There was BASICALLY a 3-way split around this time. One course follows logic/pure mathematics, one course physics (and statistical analysis), one course engineering.

THAT’S why there’s SO MANY different terms for the same things. Lots of overlap — and conflict.

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https://en.wikipedia.org/wiki/Kinematics is fascinating.

” is a branch of classical mechanics that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move”

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Linkages.
Part of kinematics.
Kinematics isn’t math, not really.
Kinematics isn’t physics, not really.
It’s kind of its own thing, part of engineering.
Software: http://blog.rectorsquid.com/linkage-mechanism-designer-and-simulator/
I used a sample linkage mechanism.

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From Dual numbers to screw theory to kinematics to linkages to downloading an updated version of a linkage maker Inspired me to do this:
Linkages.
Part of kinematics.
Kinematics isn’t math, not really.
Kinematics isn’t physics, not really.
It’s kind of its own thing, part of engineering.
Software: http://blog.rectorsquid.com/linkage-mechanism-designer-and-simulator/
I used a sample linkage mechanism.
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