Ok Ian, I think I have a solution: I found the Installer and also zipped up my Program Files folder for you. It’s available here on my own site: icopiedyou.com/fractint-for-windows-64-bit-20-99-8-download-win7 Feel free to scan with virustotal or whatever but I think it’ll come up clean. I’d try uninstalling and reinstalling myself to doublecheck but I don’t want to lose my copy
Now that I got that – I love that you’re introducing your son to the wonder of this amazing mathematical anomaly that could be a key to understanding reality or an artifact of a limitation in mathematics as a closed universe system or something entirely different but regardless, it is a wonder that never ceases to take my thinking to new places. It’s so nice to find a fellow traveler.
It seems that floating point calc speed has not been solved but it has been mitigated by hardware solutions doing the work or creative use of GPU at least in faster machines. But on sites for programming the Arduino, classic advice about never using floating point for interrupts STILL applies in 2018.
It boggles my mind and I wonder if such limitations will find their way into quantum computing with qubits and such? Our dependence upon functional systems being fast and accurate may blind us to built-in systemic flaws when we forget to fix such basic limitations. Hopefully there’s some theoretical work being done on this. I’ll pop a note if I see anything of interest.
I honestly thought they’d solved it too.