[I’ll do other combinations below, mind/behavior, behavior/tech, mind/tech]

[I’ll do other combinations below, mind/behavior, behavior/tech, mind/tech]
“Here is a long list of theoretical constructs at the intersection of:

Mind, behavior, technology:
cognition, intelligence, consciousness, perception, attention, memory, learning, knowledge, reasoning, motivation, emotion, affect, intuition, embodiment, qualia, identity, agency, autonomy, self, mind, brain, neuroscience, psychology, behavior, action, experience, phenomenology, enaction, cybernetics, systems, feedback, homeostasis, emergence, connectionism, neural networks, social learning, cultural evolution, anthropology, linguistics, semiotics, information, computation, algorithms, logic, representation, symbols, programming, data, networks, communication, interaction, interface, ergonomics, design, technology, artifacts, affordances, presence, immersion, virtual reality, augmented reality, mixed reality, telepresence, simulation, games, play, digital media, social media, software, AI, machine learning, robotics, chatbots, assistants, IoT, wearables, quantified self, biosensors, BCI, neurotech, enhancement, transhumanism, humanity, ethics, values, philosophy of mind, philosophy of tech, critical theory, digital anthropology, sociology, posthumanism, cyberculture, technoculture, surveillance, privacy, human-computer interaction, user experience, science and technology studies, social construction of technology, domestication of technology, information society, network society, innovation, social impacts

Mind, behavior:
cognition, thinking, consciousness, unconscious, perception, sensation, attention, awareness, meta-cognition, motivation, emotion, affect, feelings, arousal, drives, instincts, temperament, personality, attitudes, interests, values, beliefs, reasoning, intelligence, comprehension, judgement, decision making, problem solving, creativity, memory, encoding, storage, retrieval, recall, recognition, priming, learning, conditioning, reinforcement, neural plasticity, knowledge, understanding, mental models, schemas, frames, concepts, categories, prototypes, situated cognition, embodied cognition, grounded cognition, enactive cognition, cognitive load, mental effort, cognitive control, inhibition, working memory, executive functions, flow, immersion, presence, mindfulness, brain, neuroscience, neurons, neural networks, brain imaging, behavior, action, reaction, interaction, communication, speech, language, discourse, narratives, influence, persuasion, compliance, conformity, obedience, humanism, positivism, constructivism, social constructivism, social learning, observation, imitation, modeling, social psychology, social identity, in-group, out-group, attribution, stereotyping, prejudice, bias, balance theory, cognitive dissonance, self-serving bias, actor-observer bias, selective perception, heuristics, ego, self, identity, self-concept, self-esteem, self-efficacy, agency, empowerment, helplessness, locus of control, collectivism, individualism, motivational psychology, humanistic psychology, developmental psychology, evolutionary psychology, cultural psychology

Mind, technology:
cognition, thinking, consciousness, perception, sensation, attention, concentration, mindfulness, immersion, flow, brain-computer interface, neurotechnology, biofeedback, neurofeedback, brain stimulation, neural implants, neural dust, augmented cognition, augmented intelligence, embodied interaction, haptics, multi-sensory experiences, virtual reality, augmented reality, mixed reality, telepresence, embodiment, sense of self, sense of agency, sense of ownership, sensory substitution, phantom limbs, rubber hand illusion, prosthetics, neuroprosthetics, exoskeletons, wearables, implants, cyborgs, human augmentation, neural lace, brain-to-brain interface, hive mind, extended mind, distributed cognition, situated cognition, embedded cognition, scaffolded cognition, ecological psychology, externalism, enactivism, dynamical systems, complex systems, artificial intelligence, machine learning, deep learning, neural networks, predictive processing, Bayesian brains, predictive coding, ACT-R, SOAR, data, information, knowledge representation, mental models, affordances, tools, artifacts, technology as extension of mind, cognitive tools, cognitive artifacts, intellectual technologies, quantification of self, lifelogging, sousveillance, privacy, hacking the mind

Behavior, technology:
behaviorism, conditioning, reinforcement, rewards, punishments, incentives, operant conditioning, schedules of reinforcement, stimulus-response, biofeedback, neurofeedback, operant learning, habits, behavioral analysis, behavioral modification, behavioral change, behavioral interventions, behavioral economics, nudging, choice architecture, cognitive biases, heuristics, social facilitation, social loafing, diffusion of responsibility, bystander effect, social influence, obedience, compliance, conformity, norms, gamification, serious games, simulation, virtual reality, augmented reality, mixed reality, immersion, presence, embodiment, quantified self, self-tracking, wearable technology, internet of things, ubiquitous computing, ambient intelligence, persuasive technology, captiveology, addiction, problematic technology use, user experience, human computer interaction, interaction design, affordances, ergonomics, behavioral ergonomics, behavioral design, architecture, urban planning, smart cities, surveillance, sousveillance, privacy, autonomy, agency, humanity, ethics, values, philosophy of technology, critical theory, surveillance studies, philosophy of information, information ethics, technology assessment, speculative design, values in design, value sensitive design, reflective design, adversarial design, ethical OS, machine behavior, algorithms, algorithmic bias, algorithmic accountability, AI, artificial intelligence, machine learning, robotics, autonomous systems, trust in automation, human-robot interaction, roboethics, artificial moral agents, trolley problem, singularity

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