I’d do is find the maps, figure out how to do the quests, do the quests then engage with people, make friends that would continue off the game.

It sounds interesting : I haven’t done an MMORPG’s much – just a little here and there ’cause I always felt like I’d get completely absorbed into it (which *is* kind of the point I suppose).

Still though – I like the concept and I can see why it would be appealing to players who want a greater character development ability.

“Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story. Fearless in its design, it embraces a character’s ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character. Each time you log in there is something for you to participate in. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.”

Would I find this interesting? Yup. One of the things I didn’t like about MMORPG’s generally is their repetitiveness. If I looked into one, first thing I’d do is find the maps, figure out how to do the quests, do the quests then engage with people, make friends that would continue off the game.

But this seems to have more of the fullness of a reality to it, something that’s been missing from the genre since, well, the beginning of it.

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I lost interest in either playing *or* beta testing games since Doom. That was the last game I beta-tested. It seemed that all of the games coming out were either puzzle/quest games or first person shooters. Lots of FPS. ALL FPS.

To me? Fancier Dooms. Had other stuff to with life but kept 1/2 a eye on the field.

Then Minecraft. Waited a year ’til ne wanted me start a server. So, I started one and seven days later, FINALLY got to see Minecraft for myself. [server first, then I saw the game].

Ran the server from 2012-2014. What I loved about it was the development of the people and the server as it went along.

It morphed from a 1/2 creative / 1/2 survival to a dozen separate worlds and it ended up in the last year becoming a roleplaying server. (not medieval RPG but actual role playing (“you be the dog? ok) type stuff).

About every two weeks someone finds me and asks me when I’m going to turn the server back on again. I keep saying I will. Maybe I will one day, I dunno.

But I love that I had the opportunity to have been a part of 27,000 people’s lives in some way, and a few thousand in a more significant way [the regulars].

It still sits here, waiting, frozen. A few bad sectors on this HD started destroying parts of people’s creations – and being a memory-hog I wanted my laptop back.

Yeah I don’t like getting sucked in ’cause when I do I *really* get pulled into things.

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I go into things with an “I’m going to do something that’s never been done before!” attitude. I don’t compare my efforts with others : I see what I’m doing as unique even if it’s objectively not from another’s POV.

Having a forging-ahead “something new” attitude rather than comparing “How am I doing compared to [x]?” keeps that feeling of unworthiness from taking over — the one that creeps in the background… the one that says, “You’re at [x] point but shouldn’t you be at [y] point like that OTHER guy?”

I try not to look back too often: I get a little guilty.

But I keep pushing forward to ‘something’. No idea where I’ll end up.

I see this mess: and I ask myself now in 2017, “Was that *me*? Did I *really* do all that?” ’cause the ‘me’ of 2017 isn’t the me of 2012-2014. [I mean, it is, but it still seems like it was someone else who must’ve made this glorious mess 🙂 ]

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I think what helps is allowing yourself to form a narrative.

Example: You got 5 99’s in Runescape. Ok to those who know Runescape, that’s significant. But – could you tell stories from those 5 99s that could become a tale of epic proportions? Tales that point to “a life led well?”

I believe you can.

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