I guess my excitement over voxels is that they’ve been neglected for so long

I’m equally a noob honestly :P   This is a bit over my head but ignoring the stuff I don’t understand, it makes sense :P http://raytracey.blogspot.com/2008/08/voxel-ray-tracing-vs-polygon-ray.html

But yeah – all methods for generating 3D on a screen are useful.  Computers are still not that great at rendering lots of little voxels; they do a much better job at rendering larger things at a time.

3D graphics cards have a unique kind of memory.  While on a computer, everything is basically 3D, on a video card, the chips can map out a 3D matrix all by themselves; basically, voxels.

But its easier to connect a line, let’s say, between two far away spots and draw it, than it is to light up individual dots / voxels/etc in a matrix.

I think that ray tracing is definitely the way to go for most things; its called Vector – and I like vector stuff over bitmap stuff.

I guess my excitement over voxels is that they’ve been neglected for so long.  To me, the natural evolution should’ve been to go from pixels (2D) to voxels (3D) and then to vector stuff.  But the voxels got mostly skipped all these years until a few years ago.  So i guess that’ where my satisfaction is; it’s filling in a gap.

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