Oh that’s a cool concept. I always wanted to work with them but never got into making them for real. I can mostly read flow charts but it’s at the level of “this does _something_ to that” usually as I can never seem to remember the symbols.
But I love the flow. Even if I don’t know how two parts of a system relate, just that they relate is interesting.
A game like this would probably keep my interest. Try something, see what it does, try something else, see what it does, etc.
—-
https://en.wikipedia.org/wiki/Omega_(video_game) Fascinating looking at some of the relateds in Wikipedia – I remember seeing this one from way back when and thinking it was a great idea.
—-
OMG THIS ONE…. this one… :: shuddering :::: – I was there. This game was released in 1984 and I remember wanting it… and then I had a chance to try it.
“it has been referred to as the hardest computer game of all time.”
Yes, oh that is true. That was so true.
http://www.mobygames.com/game/robot-odyssey/screenshots
https://en.wikipedia.org/wiki/Robot_Odyssey
===
I hate the 4-color screenshots of old games they use. *I* had 16 colors and so did the games. I had 16 colors on my Coco, I had 16 colors on my Tandy 1000 TL.
ancient elitism.
=
—-
I don’t have access to a playstation but I *do* have access to xroar, a functional memory of operating a Tandy Color Computer 2 (“Coco”), and was able to find a site that had the two Robot Odyssey I disks. Now I just made a 4 minute video on part of the first tutorial and I’ll be putting it on youtube.
—-
Had lunch inbetween last msg and this one but meanwhile, finished uploading my first short walkthrough – part of the first tutorial of Robot Odyssey I for the color computer.
This game always had my curiousity so I figured I’d _do_ something with that curiosity.
https://www.youtube.com/watch?v=VvjdNGVwrl0
====
I hated the 4-color pictures of old games. I had 16 colors when they all had 4. [old elitism rears its head]