How is it instilling anything? It is, in fact, a choice. Your average 8+ year old knows it’s a choice. It will not fool or trick any child if you offer less choices and artificially restrict the game.

 How is it instilling anything?
It is, in fact, a choice.
Your average 8+ year old knows it’s a choice.
It will not fool or trick any child if you offer less choices and artificially restrict the game.
==
I’m not faulting you for having values for yourself and talking about them.
But what do Life and Roblox have in common?
They want to sell product. For children. Make money doing it.
How can you do that? You appeal to a BROAD base of people and _include_ as many people as you can that might want to buy the game or subscribe to your service.
So the values being installed are whatever the marketplace is buying.
IF you want people to buy the idea of one man one women 2 1/2 children a dog nuclear family white picket fence so that products will be offered for you to purchase with money that reflect what’s important to you and not to anybody else, then you might need better marketing for your value system.
Or not purchase the products that are too general for your needs and instead by specific products that cater to what your needs are.
==
Negative marketing about alternatives  is all I ever see from the value system you’re talking about.
“Don’t be horrible like _those people over there_. Stay here, with us instead”.
Or “God prefers it this way. Wouldn’t your prefer what God prefers too?” That’s a bit of manipulation.
or “You’re thank me later for the pain and suffering you’re in today”.
In the marketplace of ideas, a vague nostalgia for the neverwas times is the closest to positive marketing I’ve seen.

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