FNAF innovated a new type of horror and a vision of the future; that of being trapped, immobile, without many choices for your fate.

yeah I’m been so wrapped up in my project that I’ve been letting specific tech advancements slide by me.  [I totally missed the release of the various watches ’til my brother was already on his 2nd Android watch.  I didn’t even see him wearing it].
Then again, to me it’s just a wearable wrist display/interface, although it’s getting better.
I wish Microsoft the best on the project; although until I see a real success that lasts for longer than the Nintendo VirtualBoy, I remain a little skeptical.
[I’ve been through SO MANY false starts in VR and Augmented Reality through the years that I can’t pin my hopes on any particular one as being ‘the success’].
Genuine innovation goes viral, across society, often without press releases, media frenzies and such.
Minecraft innovated sandbox gaming.
FNAF innovated a new type of horror and a vision of the future; that of being trapped, immobile, without many choices for your fate.
Its precursors were the slow-walking jump-scare games but being trapped at the controls and conquering that fear was something kind of new and went viral for a reason… it captured something in ppls consciousness.
Anyway, I think too hard about stuff.
I feel for his family and friends, and I know I go into “train of thought” quickly.. but it’s the only way I can get ideas out of me… I have too many]

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