float duration = 1.0;
struct Sensory {
vector<float> eyes;
vector<float> ears;
vector<float> nose;
vector<float> tongue;
vector<float> skin;
}
struct Perception {
matrix<float> prior_knowledge;
matrix<float> expectations;
matrix<float> emotions;
}
struct Emotion {
float intensity;
float valence;
}
struct Attention {
enum Type {
SELECTIVE,
AUTOMATIC,
}
Type type;
vector<float> focus;
vector<float> salience;
}
struct Memory {
matrix<float> storage;
matrix<float> retrieval;
}
struct Communication {
matrix<float> media;
matrix<float> protocols;
matrix<float> interactions;
}
struct DecisionMaking {
matrix<float> goals;
matrix<float> current_state;
matrix<float> actions;
}
int main() {
Sensory sensory;
Perception perception;
Emotion emotion;
Attention attention;
Memory memory;
Communication communication;
DecisionMaking decision_making;
// Receive and transmit sensory information.
sensory.eyes = receive(ENVIRONMENT, EYES);
sensory.ears = receive(ENVIRONMENT, EARS);
sensory.nose = receive(ENVIRONMENT, NOSE);
sensory.tongue = receive(ENVIRONMENT, TONGUE);
sensory.skin = receive(ENVIRONMENT, SKIN);
transmit(sensory, perception);
// Interpret sensory information.
perception.prior_knowledge = update(perception.prior_knowledge, sensory);
perception.expectations = update(perception.expectations, sensory);
perception.emotions = update(perception.emotions, sensory);
// Regulate emotional state.
emotion.intensity = regulate(emotion.intensity, COGNITIVE_STRATEGIES, SOCIAL_ENVIRONMENTAL_CUES, PHYSIOLOGICAL_AROUSAL);
emotion.valence = regulate(emotion.valence, COGNITIVE_STRATEGIES, SOCIAL_ENVIRONMENTAL_CUES, PHYSIOLOGICAL_AROUSAL);
// Focus attention.
if (attention.type == SELECTIVE) {
attention.focus = control(attention.focus, VOLUNTARY);
} else {
attention.salience = trigger(attention.salience, SALIENT_STIMULI);
}
// Store and retrieve information.
memory.storage = store(memory.storage, INFORMATION);
memory.retrieval = retrieve(memory.retrieval, INFORMATION);
// Exchange information with others.
communication.media = select(communication.media, INFORMATION);
communication.protocols = select(communication.protocols, INFORMATION);
communication.interactions = exchange(