# Cube roots and 3D rendering with voxels with invisible chirality (basically magnetic polarity for help in relative positioning or ‘left hand/right hand’)

Ken’s weird idea that’s probably wrong…
[WARNING THIS POST IS LONG!]
Cube roots and 3D rendering with voxels with invisible chirality (basically magnetic polarity for help in relative positioning or ‘left hand/right hand’)

Someone’s probably done this already but I wake up with weird ideas.

So I woke up with this thought. Computers like working with arrays, hate working with matrices. [strings like these words I’m typing are arrays: they go left to right (or right to left) in a single row.

Makes sense computers are like this because typewriters go line by line, led to -> teletype -> storing on magnetic reels in long strings (arrays) -> displayed on screens that started as one-line then moved to more lines to disks that turned those lines into spirals, networking across long wires or fiber optic (more arrays) for our internet) now and that preference is built-in to the hardware of the systems, part of its evolution from its roots.

Line by line. So… [LINE].

Computers also like working with integers. 1 2 3 4 5. Computers are fancy “stepper motors”. They always move forward in time, step by step by step, in whole numbers.

Here’s the first 32: [illustration cube is 28x28x28 knitted]
Number Cube
1 1 =1 × 1 × 1
2 8 =2 × 2 × 2
3 27 =3 × 3 × 3
4 64 =4 × 4 × 4
5 125 =5 × 5 × 5
6 216 =6 × 6 × 6
7 343 =7 × 7 × 7
8 512 =8 × 8 × 8
9 729 =9 × 9 × 9
10 1000 =10 × 10 × 10
11 1331 =11 × 11 × 11
12 1728 =12 × 12 × 12
13 2197 =13 × 13 × 13
14 2744 =14 × 14 × 14
15 3375 =15 × 15 × 15
16 4096 =16 × 16 × 16
17 4913 =17 × 17 × 17
18 5832 =18 × 18 × 18
19 6859 =19 × 19 × 19
20 8000 =20 × 20 × 20
21 9261 =21 × 21 × 21
22 10648 =22 × 22 × 22
23 12167 =23 × 23 × 23
24 13824 =24 × 24 × 24
25 15625 =25 × 25 × 25
26 17576 =26 × 26 × 26
27 19683 =27 × 27 × 27
28 21952 =28 × 28 × 28
29 24389 =29 × 29 × 29
30 27000 =30 × 30 × 30
31 29791 =31 × 31 × 31
32 32768 =32 × 32 × 32

[20 minute distraction just now + an internet reboot – hopefully I can get back to this train of thought…]

If everything you work with is pure cube integer voxels, you can store them easily in an array. Computers like arrays and work with them quickly.

Those smaller numbers will represent the volume.

Not only that, they also represent Density

Density = mass / volume. We know the volume We can set the mass of ….

… something about air being a medium that can give water bouancy and something about water voxels…

…but I wrote this this morning but never got to finish it.

I do have some notes somewhere but a cube root of a fractalized thought is close enough for the moment.