What kind of work have you done in the DNS dept? When I was running a Minecraft server on Wifi, on a cheap Laptop, on DSL, supporting 36 players – something ‘they said can’t be done’….
…I did it. But it required a LOT of optimizing of my limited internet connection, particularly the DNS choice, so that the players didn’t have insufferable lag.
Right, but if it’s online, the fastest internet connection will be rendered into a cripple with poor ping response.
At the time, my DSL was at 0.768M up, 10M down; and actually, I started it out with 3M down…
now, running a server with 36 ppl at once on a whispy thread of an Internet connection – delivering to them at less than 1M up… the PING became a very big deal.
Run a few speed tests to find the optimum DNS for your location. If it’s a gaming console I don’t know what tweaks you can do for your internet connection. But for computer gaming, you can optimize your DNS settings (tcpoptimizer for windows is basic and works) to squeeze out every drop.
Believe it or not for me, I found using 4 2 2 1 – 4 2 2 5 DNS worked almost as well as some of the faster DNS out there… although sometimes I’d have to switch between the 1 2 3 4 5 at the end.
But every location is different. Some people have better luck with googles.
There’s also some other very fast dns out there. For about six months I had my dns hooked through an overseas dns in germany. that thing was FLYING fast for me.
My point is.. it’s just something to consider in the process, unless the game isn’t hooked into the internet at all.
ok sorry sorry – I was still stuck on the lag thing tongue emoticon I was playing Minecraft on the LAN with my nephew last night, and we’re in the SAME HOUSE… and the lag was insufferable because that particular version we needed to use of Minecraft did HORRIBLE on LAN setups… but it was the only version for the mod he wanted to use.
Well, Minecraft was the 1st video game I played in like 20 years, so when I started the server for him, I was hooked for like 2 years straight; not even so much playing the game, but keeping the server going optimally.
I had a similar experience in the 90s when I was running BBS’s – the challenge of keeping things running and flowing smoothly so that everybody online is happy and not complainy.
I did beta testing on Wolfenstein 3D and Doom, after appreciating Commander Keen, and Doom was the last game I beta tested.
I saw the majority of games coming out as variations on Doom; better and more graphical, but more or less the same, so I didn’t have any interest.
But Minecraft was the first ‘new thing” I saw in gaming that wasn’t a variation-on-a-theme. So that’s why it hooked me.