CATEGORIES
0.91
science and technology>social sciences>psychology
0.85
science and technology>social sciences>philosophy
0.82
science and technology
0.81
science and technology>social sciences
0.76
economy, business and finance>products and services>computing and information technology
0.68
education
0.67
arts, culture, entertainment and media>culture
0.64
science and technology>technology and engineering>information technology and computer science
0.62
economy, business and finance>products and services>computing and information technology>software and applications
0.61
science and technology>technology and engineering>information technology and computer science>artificial intelligence
0.56
environment
0.56
education>social learning
0.56
science and technology>natural science>biology>physiology
0.55
science and technology>natural science>biology
0.54
society>values>ethics
0.54
arts, culture, entertainment and media>culture>language
0.53
environment>nature
0.53
arts, culture, entertainment and media>mass media>social media
0.52
science and technology>social sciences>information science
0.52
society>values
0.50
science and technology>technology and engineering
0.48
science and technology>natural science
0.47
society
0.45
science and technology>social sciences>sociology
0.43
education>educational testing and examinations
0.43
science and technology>natural science>biology>genetics
0.42
science and technology>social sciences>anthropology
0.42
science and technology>social sciences>economics
0.42
arts, culture, entertainment and media>mass media>social media>influencers
0.41
science and technology>mathematics
0.40
science and technology>social sciences>linguistics
0.39
science and technology>natural science>physics
0.38
economy, business and finance>products and services>media and entertainment industry
0.38
science and technology>scientific research
0.35
science and technology>biomedical science
0.35
science and technology>natural science>cosmology
0.34
lifestyle and leisure>wellness>mental wellbeing
0.33
economy, business and finance>products and services>computing and information technology>computer and telecommunications hardware
0.32
science and technology>biomedical science>biotechnology
Fewer
TOPICS
1.00
Cognitive science
1.00
Human–computer interaction
1.00
Artificial intelligence
1.00
Cognition
1.00
Mind
1.00
Embodied cognition
1.00
System
1.00
Technology
1.00
Psychology
1.00
Intelligence
1.00
Science
1.00
Learning
1.00
Theory
1.00
Neural network
1.00
Interdisciplinary subfields
1.00
Academic discipline interactions
1.00
Behavioural sciences
1.00
Psychological concepts
1.00
Neuroscience
1.00
Cognitive psychology
1.00
Interdisciplinary branches of psychology
1.00
Philosophy
1.00
Branches of science
1.00
Mental processes
0.98
Distributed cognition
0.98
Behavior
0.97
Computer science
0.97
Experience
0.97
Theory of mind
0.97
Emotion
0.96
Conceptual model
0.95
Augmented reality
0.94
Machine learning
0.94
Transhumanism
0.93
Systems science
0.93
Design
0.93
Perception
0.89
Activity theory
0.89
Learning theory (education)
0.89
Reality
0.89
Metaphysics of mind
0.87
Neuroethics
0.87
Social learning theory
0.86
Consciousness
0.84
Interdisciplinarity
0.84
Concept
0.84
Psychological theories
0.81
Concepts in metaphysics
0.81
Virtual reality
0.81
Idea
0.81
Research
0.80
Intuition
0.79
Cybernetics
0.79
Usability
0.78
Immersion (virtual reality)
0.76
Brain
0.76
Media ecology
0.75
Systems theory
0.75
Human behavior
0.74
Information
0.74
Data
0.73
Understanding
0.72
Social science
0.72
Qualia
0.71
Cognitive load
0.70
Philosophical theories
0.69
Concepts in the philosophy of mind
0.69
Epistemology
0.69
Emerging technologies
0.69
Change
0.68
Culture
0.68
Problem solving
0.68
Critical thinking
0.67
Neuroplasticity
0.66
Identity (social science)
0.66
Constructivism (philosophy of education)
0.65
Primate behavior
0.65
Simulation
0.64
Metaphysics
0.64
Anthropology
0.64
Decision-making
0.63
Privacy
0.61
Scientific theories
0.61
Education
0.61
Human
0.61
Behavior modification
0.61
Natural language processing
0.60
Communication
0.60
Affective computing
0.60
Knowledge
0.59
Attention
0.59
Human communication
0.58
Subjectivity
0.58
User experience
0.58
Ecology
0.57
Actor–network theory
0.56
Linguistics
0.56
Mental representation
0.56
Human enhancement
0.55
Sociotechnical system
0.55
Curiosity
0.55
Value (ethics and social sciences)
0.55
Cognitive development
0.54
Neuropsychological assessment
0.54
Phenomenology (philosophy)
0.54
Thought
0.54
Entities
0.54
Applied mathematics
0.54
Mind uploading
0.54
Computer vision
0.53
Affect (psychology)
0.53
Robotics
0.53
Machine perception
0.53
Computing
0.52
Methodology
0.52
Human intelligence
0.52
Representation (arts)
0.51
Epistemology of science
0.51
Autonomy
0.51
Ethics
0.50
Computer
0.50
Social norm
0.50
Neurophenomenology
0.49
Emergence
0.49
Neuropsychology
0.49
Human factors and ergonomics
0.49
Sociology
0.49
Social media
0.48
Feature learning
0.48
Psychotherapy
0.47
Human-centered design
0.47
Social behavior
0.46
Self-concept
0.45
Machine
0.45
Cluster analysis
0.45
Self
0.45
Technological determinism
0.44
Critical theory
0.44
Behaviorism
0.43
Nature
0.43
Branches of neuroscience
0.43
Language
0.43
Discipline
0.43
Attitude (psychology)
0.43
Flow (psychology)
0.42
Physical sciences
0.42
Surveillance
0.42
Human brain
0.42
Determinism
0.42
Conceptual distinctions
0.42
Cognitive neuroscience
0.42
Power (social and political)
0.41
Extended mind thesis
0.41
Observation
0.41
Computer (occupation)
0.41
Training
0.41
Scientific method
0.40
Social structure
0.40
Autonomous robot
0.40
Cyborg
0.40
Science and technology studies
0.40
Philosophy of technology
0.39
Accessibility
0.39
Social psychology
0.39
Behavioral economics
0.39
Intelligence amplification
0.39
Nervous system
0.39
Personal identity
0.39
Motivation
0.38
Time
0.38
GPT-4
0.38
Tool
0.37
Head
0.37
Social identity theory
0.37
Human condition
0.37
Human nature
0.36
Organs (anatomy)
0.36
Analysis
0.36
Virtual world
0.36
Technological change
0.35
Information science
0.35
Brain–computer interface
0.35
Human body parts
0.35
Natural environment
0.34
Society
0.34
Engineering
0.34
Technoculture
0.34
Artifact (archaeology)
0.34
Digitization
0.34
Inquiry
0.33
Mental state
0.33
Life extension
0.32
Pattern formation
0.32
Memory
0.31
Economics
0.30
Sense
0.30
Cyberspace
/BOOK/BOOK_SUBJECT
Cognitive science
Cognition
Brain–computer interface
Neuroimaging
Human–computer interaction
Human
Hacker culture
Augmented reality
Space
Human behavior
Distributed cognition
Artificial intelligence
Human enhancement
Personal identity
Society
Experience
Computing
Human brain
Brain
Attention
Intuition
Social behavior
Affective computing
Philosophy
Subjectivity
Curiosity
Epistemology
Dialectic
Language
Natural language processing
Behavioural sciences
Behavioral economics
Emotion
Simulation
Social order
Emancipation
Inquiry
Value (ethics and social sciences)
Biological system
Extended mind thesis
Natural environment
Social change
Constructivism (philosophy of education)
Social structure
Critical thinking
Social control
/INTERESTS/HOBBY
Learning
/EDUCATION/FIELD_OF_STUDY
Design
Neuromodulation (medicine)
Mind
Learning theory (education)
Behaviorism
Social science
Social relation
Social psychology
Phenomenology (philosophy)
Critical theory
Philosophy of technology
Science and technology studies
Actor–network theory
Intelligence amplification
/MEDIA_COMMON/QUOTATION_SUBJECT
System
Theory
Reality
Intelligence
Understanding
Perception
Behavior
Conceptual model
Skill
Discipline
Psychology
Knowledge
Systems theory
Metaphysics
Consciousness
Thought
Goal
Concept
Memory
Motivation
Attitude (psychology)
Communication
Tool
Analysis
Human nature
Privacy
Autonomy
/VISUAL_ART/ART_SUBJECT
Identity (social science)
Machine
Sense
/ORGANIZATION/ORGANIZATION_SECTOR
Technology
Neuroscience
Evaluation
Usability
Accessibility
Emerging technologies
Robotics
Cybernetics
/EDUCATION/EDUCATIONAL_DEGREE
Computer science
/AWARD/AWARD_DISCIPLINE
Science
Anthropology
Economics
Engineering
/MEDIA_COMMON/MEDIA_GENRE
Virtual reality
Virtual world
Transhumanism
Sociology
/PEOPLE/PROFESSION
Computer (occupation)
/MUSIC/INSTRUMENT
Computer
/BOOK/PERIODICAL_SUBJECT
Culture
Ethics
Ecology
/FILM/FILM_SUBJECT
Cyborg
Determinism
/FICTIONAL_UNIVERSE/CHARACTER_POWERS
Life extension
/INTERNET/WEBSITE_CATEGORY
Nature
Data
Video
Social media
Information
/ARCHITECTURE/BUILDING_FUNCTION
Research
/AWARD/AWARD_WINNING_WORK
Decision-making
/MEDICINE/ANATOMICAL_STRUCTURE
Nervous system
/PEOPLE/PROFESSIONAL_FIELD
Biology
/PROJECTS/PROJECT_FOCUS
Digitization
Interdisciplinarity
Surveillance
/BUSINESS/COMPETITIVE_SPACE
Tutorial
/EDUCATION/FRATERNITY_SORORITY_TYPE
Social
/COMPUTER/SOFTWARE_GENRE
Machine learning
Computer vision
/INTERESTS/INTEREST
Problem solving
/EXHIBITIONS/EXHIBITION_SUBJECT
Human factors and ergonomics
Human condition
Civil liberties
Liberty
/VISUAL_ART/VISUAL_ART_GENRE
Immersion (virtual reality)
/EDUCATION/SCHOOL_CATEGORY
Training
/BUSINESS/CUSTOMER
Education
/ORGANIZATION/ROLE
Psychotherapy
/FICTIONAL_UNIVERSE/FICTIONAL_JOB_TITLE
Hacker
/ORGANIZATION/CONTACT_CATEGORY
Feedback
/LOCATION/LOCATION
Intersection (road)
Llama2
/MEASUREMENT_UNIT/COMMON_DIMENSION
Time
/FILM/FILM_GENRE
Linguistics
/PEOPLE/PERSON
Kenneth Udut
Poe
/COMPUTER/SOFTWARE
GPT-4
/ORGANIZATION/ORGANIZATION
Surveillance Studies
OTHER
Cognitive load
Interface (computing)
1
Embodied cognition
Activity theory
Ethical movement
Mind uploading
Idea
Neural network
Machine perception
Cluster analysis
Social learning theory
User experience
Social identity theory
Social norm
Affect (psychology)
Neurophenomenology
Qualia
Representation (arts)
Feature learning
Mental representation
Conceptual framework
Nonlinear system
Dynamical system
Language processing in the brain
Autonomous robot
Collective behavior
Neuroethics
Neuroplasticity
Cognitive development
Adaptive system
Human-centered design
Self-concept
Self
Power (social and political)
Technoculture
Dimension
Maker culture
Heterogeneous network
Mental state
Flow (psychology)
Context (language use)
Sociotechnical system
Artifact (archaeology)
Technological determinism
Media ecology
Explanation
3
70